Chill out and Read!
This is probably the coolest guide you will ever see! (Get it?)
Introduction to Mages
The LUK-LESS I/L Mage
The LOW-LUK I/L Mage
The NORMAL-LUK I/L Mage
Skill Builds
Reason for Build
2nd Job
Reason for Build
3rd Job
Reason for Build
4th Job Skill Build
Reason for Build
Credits&Inspirations
This is probably the coolest guide you will ever see! (Get it?)
Introduction to Mages
- Spoiler:
- Mages are a very simple and easy class to level. If you are choosing this class to find out if they can deal damage you might as well leave without the proper funding.
Mages are usually used for supporting the other classes inside the game, though if you are willing and committed to the magician class, with the right and proper equips you can bring out its full potential!
- Spoiler:
This class offers a variety of ice and lightning elemental attacks as you can tell by the name of the magician. At times it can be very weak and at times it can be very strong.
Depending on your playing style this class can have no cons in your eyes, or it can have some cons if your eyes depending on how you play this class.
- Spoiler:
Pros –
High MP
Flashy skills
Plenty of self buffs
Revamped during the Eternal update, so basically we are chill. (Get it again?)
Easy to train
Cons –
Bugged skills
Bugged Skill List:
This is pretty much for the introduction, hope you like it and now I will go on and talk about the skill builds and the various ways to build up your ice and lightning mage.
The LUK-LESS I/L Mage
- Spoiler:
- NO points are put into LUK upon job advancement. Damage and MP growth will be maximized and your early level training periods will be quite easier.
The LOW-LUK I/L Mage
- Spoiler:
- Player chooses a cap for LUK. One picks a level they think would be appropriate to stop placing points into LUK. This will allow for some wiggle room with equips and problems with funding or functionality.
The NORMAL-LUK I/L Mage
- Spoiler:
- Just the basic, average build of a mage. You can just click auto-assign to give you the best outcome based of your equipment and save you those few seconds that you'd have to click each little plus sign. The formula for this build is: YOUR LEVEL +3.
Skill Builds
- Spoiler:
+1 Energy Bolt
+20 Magic Claw (Maxed)
+10 MP Boost (Maxed)
+3 Magic Guard
+15 Magic Armor (Maxed)
+12 Magic Guard (Maxed)
+6 Energy Bolt (7)
Reason for Build
- Spoiler:
- •First build is pretty easy, most people know what to max and what not to, but just incase for those people who are just beginning, here is an explaination of the guild above.
Energy Bolt is left at 7 because despite its higher damage output than Magic Claw on one monster, Magic Claw is still more useful, as well its no real usage later on in the game, also put points into this last because its not as important as other skills, which should be easy to figure out if you looked at the build close enough.
Magic Claw is a mob skill and hits decent damage either way; you probably won't be needing a 1v1 skill in 1st job, so go ahead and max this right away to get the most efficient training in.
Magic Armor is recommended because it will make a minor difference in the damage you take, I consider it more important than Energy Bolt, but if you want to max Energy Bolt, this is the skill to drop, though I would not recommend dropping Magic Armor for Energy Bolt due to the fact that Magic Armor is going to help you a lot when you do go on boss runs or train at Lion Heart Castle..
Magic Boost doesn't necessarily have to be maxed so early. Correct me if I'm wrong, but because it is a 20% increase to what your MP would be otherwise, adding into it later in 1st job isn't a big deal, you would only lose about 100 – 150 MP, which in reality as a mage will not make a big difference.
Just be sure to max it before your 2nd job advancement. Lastly, Magic Guard is a must to max as you WILL need it to survive in higher levels, this is literally a no brainer.
2nd Job
- Spoiler:
+1 Teleport
+1 Thunderbolt
+5 Spell Mastery
+1 MP Eater
+15 Spell Mastery (Maxed)
+19 Thunderbolt (Maxed)
+10 High Wisdom (Maxed)
+2 MP Eater
+20 Meditation (Maxed)
+19 Teleport (Maxed)
+10 Slow (Maxed)
+17 MP Eater (Maxed)
+1 Cold Beam (1)
Reason for Build
- Spoiler:
- • First point goes into Teleport for extra mobility; next point into Thunderbolt so you have a better mobbing attack than Magic Claw.
After that, max out Spell Mastery and drop a point into MPE to save a little on pots.
Then move back and finish off Thunderbolt so your attacks are now stable and relatively strong.
After that, go to High Wisdom for an easy 40 INT and then go to Meditation for a free 20 M. ATT.
Then finish off Teleport for extra mobility. The next thing you do is max Slow for later use (mainly 4th job, it doesn't shine until you kill monsters you can't freeze, also very handy in LHC, especially in golems when you are trying to pin them and they get loose.).
Last skill to max is MPE and then drop the last point into Cold Beam.
3rd Job
- Spoiler:
- +1 Ice Strike
+1 Ice Demon
+1 Teleport Mastery
+3 Elemental Amplification
+6 Spell Booster
+17 Elemental Amplification (Maxed)
+19 Ice Strike (Maxed)
+10 A R C A N E Overdrive (Maxed)
+9 Ice Demon (Maxed)
+10 Storm Magic (Maxed)
+9 Teleport Mastery (Maxed)
+14 Spell Booster (Maxed)
+10 Elemental Decrease (Maxed)
+20 Seal (Maxed)
+11 [Or Cold Beam (12)] Thunder Spear (11)
Reason for Build
- Spoiler:
- • First, add a point into Ice Strike, then Ice Demon, and lastly Teleport Mastery so you can have your main attacking skills available, this will also be for betting mobbing purposes as Ice Strike has a higher horizontal and vertical range, allowing you to hit more then 1 platform at a time.
Next, get a few points into Spell Booster (whatever level that has a tolerable duration; 6 just has a minute timer), and then max out Elemental Amplification because the increase it provides is larger than maxing Ice Strike or Ice Demon first.
Next max Ice Strike: though it is slower and weaker than Ice Demon it's still an AoE.
Then max ****** Overdrive for the extra critical %bonus.
Then max Ice Demon: your strongest skill in 3rd job (that sadly only attacks in one direction).
Then max Storm Magic to increase the damage of your two skills when they aren't 1 hit KOing, I must say though, this skill is bugged and is not working properly from what I know, but max it in this order just incase they decide to fix it soon, better safe then sorry.
Next go to Teleport Mastery for extra damage when you telecast your skills.
Then max out Spell Booster for a better duration.
Finish off by maxing Elemental Decrease so you can deal normal damage to resistant monsters.
Remainder points can be dumped into either thunder spear or cold bean, which ever you would like, it doesn’t really matter, just a finisher basically.
4th Job Skill Build
- Spoiler:
+1 Glacier Chain
+1 Blizzard
+1 Chain Lightning
+1 [Optional] Big Bang
+10 Buff Mastery (Maxed)
+29 Chain Lightning (Maxed)
+29 Glacier Chain (Maxed)
+30 Infinity (Maxed)
+30 A R C A N E Aim (Maxed)
+29 or 30 Maple Warrior (Only difference is timer)
+30 Elquines (For extra DPM)
+5 Hero's Will (Maxed)
+29 Blizzard (Maxed)
+19 [Or +18 if you added +1 earlier] Big Bang (19)
Reason for Build
- Spoiler:
- • The first 3 points will go into Chain Lightning, Glacier Chain, and Blizzard for training and bossing.
Then add a point into Big Bang for further mobbing purposes (optional) and from there max out Buff Mastery, as it has been shown maxing Buff Mastery before Chain Lightning is more beneficial to DPM than doing the reverse.
After maxing Buff Mastery, finish maxing Chain Lightning and then move straight to
Glacier Chain, after I would move on to A R C A N E Aim.
Next, go ahead and max Infinity since it has been fixed and gives you the extra damage boost, I would also like to point out that Infinity does act different with Buff Mastery on, since it last for 60 Seconds, the %M.ATK boost will occur every 6 seconds as opposed to 4 seconds but in the end it will do the same without buff mastery.
After you are done maxing your main buffs and attacking skills followed by Maple Warrior (Keep in mind that Maple Warrior 30 is still expensive despite the fact that you can retrieve it from Mystery Mastery Books, but still is about 100M.)
Add Elquines next for the Extra DPM, isn’t really needed until later on when you actually go bossing, which is around 170+.
Hero Will for bossing purposes and such is maxed next, followed by Blizzard since it has been given a cool down, it is basically useless, just extra DPM.
Credits&Inspirations
- Spoiler:
Sly for making the F/P Guide. Without seeing his guide, there was no encouragement to make this guide possible.
Friends and self experience with the skill builds.
Sleepywood for the EXP of each monster so I could multiply and get the exact amount of EXP with our enhanced rates.
Other resources that are going to be used to complete this guide including basil, without them, there is no way I could ever even complete this guide.
Last edited by Temptations on Sun Jun 24, 2012 6:13 pm; edited 1 time in total